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I recently purchased a Macbook Pro and went for the antiglare screen – unfortunately it only comes in high resolution (not Retina) and there was no way to scale up the UI elements without compromise of quality... I exchanged it for normal glossy screen.
I'm looking for solutions to decrease glare and have read some reviews of various options; however I'm concerned about the loss of quality (blurriness, prismatic effect) with respect to doing type design.
What are your experiences? Does a anti-glare film decrease the quality enough introduce problems – i.e. for proofing text and so on.
Excoffon’s Calypso now free for download!
I’ve experience a quite fuzzy thing: Exporting a font two times from FontLab, no known changes in the output settings.
The 1. font is the red text below, the 2. is the white text.
The only thing that was changed in between the 2. font-exports was the numbers (0 – 9) and the punctuation (,.;!?“”…) not displayed here.
It appears to be that now the Bitmaps are not the same anymore (especially the horizontal stems in a, e, s and h in the attached 300% example).
Anti-aliasing method is set to sharp in Photoshop, but this it seems has nothing to do with the different jittering in the result.
Any help or hint is highly appreciated!
Hi all. This project is about helping deaf people — see — the radio.
With the high res screens coming closer, (http://www.macrumors.com/2011/05/12/samsung-2560x1600-tablet-lcd-paves-w...), I was wondering if hinting will still be necessary if fonts are rendered with the same quality as a magazine or a book on screen.
Fonts being vector based, even zooming in won't impair any quality, so I'm not really sure if hinting will be necessary when all computers and portable devices are built with high res screens.
Also, if hinting isn't necessary, will the font file be significantly lighter, allowing webfonts to include more otf features like ligatures?
Thanks for your inputs on this :)
I've red at multiple places that the font rendering on Mac OS-X should be the same on every browsers.
Mac OS X Browsers,
We’ll kick this off the easy way. On a Mac, all web browsers use Core Text – the system default text rendering engine – and OS font smoothing settings. There are no browser preferences that affect the way type is anti-aliased. So, on a Mac, type looks the same no matter which browser you use.
Well, my personal tests didn't approve these results and I wanted to understand why.
I'm designing a 100+ page document that is intended to be read primarily on screen (as a downloadable PDF) but it must also look great when it's printed.
I'm about 20 pages into laying out the type, and I'm starting to think that my body copy font choice, Helvetica Neue 55 Roman, may not have been the best choice. It looks a bit crude on screen.
I've considered using a more screen friendly font (Verdana, Arial, etc), but then I'll be sacrificing the integrity of the print version. So, use 2 separate fonts? No dice, I refuse to set this document twice, it's far too long.
The iPhone OS uses Helvetica/Helvetica Neue (depending on the phone model and its screen resolution).
While most tech blogs praise the decision, I can only remember negative comments from type setters regarding Helvetica's readability in print, compared to Akzidenz Grotesk or other relatives, because the letters look so much alike. This feature was usually regarded as suitable for logos, not for continuous text. Does it work better for longer texts on screen than in print?
Is there a font that would be more suitable for either one of the two iPhone screens than Helvetica/Helvetica Neue? Maybe just for smaller text (10-12 pixel height on an older iPhone screen)? Has anyone experimented with readability on the devices?
Thanks for your opinion and avice!
I am having an issue with a font in development, and it is this: The vertical stems are too irregular in width/colour/weight when they are rendered in webbrowsers like Safari or Firefox in OS X. Firefox is marginally better than Safari. A PDF has the same issue, but to a lesser degree. All the stems in question are of exactly the same width. Other fonts like Ariel or other webfonts do not show this issue. I tried both CFF/OTF and TTF, but they both have the same issue. This leads me to think there is some hinting setting I have borked, but OS X does not use hinting, so huh? What can be wrong? I'm working with a UPM of 2048, but I seem to remember making a test in 1000, and that had the same issue.
I'll be grateful for any pointers, hints, puns.
what is the font in Starcraft 2 Trailer "Ghost of the past"?
Thanks for answer.
An Ars Technica article on text legibility issues with the new Mass Effect 2 game. The discussion is interesting in regards to how much flexibility developers should give to the players over how the text is rendered and such impact on the game design. As we move beyond existing standards, I believe these types of problems will become much more commonplace.
I am looking for a specific font, used in old VCR OSD menus. Does anyone know what's this font called?