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I'm a new fish as of today, but, from what i can read, i seem to be in great company.
I'm also quite green on the typography front, but i'd love your impressions on a face i've recently been working on.
It's in a first stab mode, so get your knives out!
Dvml02_dev.swf (2.7 k) |
30 Jan 2003 — 5:00pm
I'd love to critique your font, however i can't view it. the link shows up as a *.unf file?
30 Jan 2003 — 7:26pm
Jeremy: I must say, I'm a sucker for fonts like this that push the edges of legibilty. My suggestions would be (1) add a small vertical stroke to the 'g' (like you have on the 'u'); (2) add some sort of horizontal articulation to the 'f' so it doesn't get mistaken for an 'r'; (3) likewise with the 't' which looks like an 'l'; (4) have you considered raising the '3' and '8' so they don't fall so far beneath the baseline?
I find it pretty legible now (oddly enough), but I wonder what it'll look like when it's not in alphabetic order. E.g., the name is much harder to read than the character set - I'm not sure if that bothers you or not. And, all in all, I think the numerals are harder to read than the letters.
Interesting beginning. You might be interested in a font called DS NSW - a character set constructed from chopped up numerals. If I can find a link to it, I'll post it for you.
Cheers.
Nate
ps Tim: I found that if I saved the .swf file to disk and then changed the extension (from .unk to .swf) it opened up fine.
31 Jan 2003 — 2:42am
it think that to be succesfull at your abstraction goal you should think to rescue the tiny parts of a letter that makes them unique(like you did in u and r). here you have to intentions, the abstraction, and forcing the characters to a rigid grid, that makes a big mess. for instance, 6 and 9 could be legible without the abstraction in the other characters that gves us another clue about how the grid works.
t or e could be solved in an other way if the grid wasn
31 Jan 2003 — 6:20am
that's fun...its like macrame/pump/Alhalf mixed and flamb
31 Jan 2003 — 7:48am
This is fun. I am liking it. The numbers are especially cool. Please... can we see it set in some words? I'm afraid I wont be able to read it- if that matters. Good work.
31 Jan 2003 — 11:31am
The methodology you're using reminds me of Phil Baines' font for the very first issue of FUSE, "Can you...". He researched which parts are essential for each character to stay legible. His solution was brilliant and proved to be perfectly legible in text setting, but I must add he got away with it because he used Clarendon as raw material. The big chunky serifs proved to be essential in the recognition of the character fragments.
), because your typeface will rely too much on context for several characters to be correctly interpreted.
In your case, though the type is esthetically very attractive, I fear you take it a step too far. You'll be experiencing major problems in "text setting" (I don't mean a full novel here
Apart from trying out Nathan's and Cristian's suggestions, what you could do would be to look at each character separately, be real hard on yourself and ask yourself: if I really want to read this character "wrong", what part is missing that allows me to do that? Then you go back and try to find that distinctive detail that makes your f an f and not an r.
Nate, I don't know which font you mean with DS NSW, but Designers Republic once made a brilliant face made up entirely of cut-up "8"s. It is featured in "their" issue of Emigre Magazine.
31 Jan 2003 — 12:05pm
Yves: DSNSW is a TDR font too. If my poor memory serves at all, it came on a CD in a book they put out. It's the same idea as the Emigre one I guess (I've not seen that one), except that it uses all the numerals. And it displays a ridiculous little heart for all punctuation.
Jeremy: Just thought of another font you might look at - Wim Crouwel's New Alphabet. It was a face from the early days of electronic typesetting. Meant as more of a theoretical foray than a useful face as I understood it, but an interesting experiment nonetheless.
Looking forward to seeing how this evolves.
31 Jan 2003 — 12:39pm
> perfectly legible in text setting
But not at all readable. And he probably realized that, deciding to help the illusion along by renaming the font from the tentative "Can you read me?" to the decisive "You can read me"...
hhp
2 Feb 2003 — 6:24am
DS NSW is made by Designer Shock and came with the book DSOS1 check the site here www.designershock.com
The book also comes with a cool little application based on the Meek electronic type generating machines.
2 Feb 2003 — 3:19pm
The DSOS1 book/CD is very fun! I drove myself nuts for 2 days after I got it, playing games to "win" access to fonts. Then I kept playing because I wanted to get the highest score in the world. It's as addictive as Space Invaders ever was. Although not all the fonts are the most useable, there are some really well-done modern types, including some yummy layered designs. And there are all kinds of little digital treasures and clever experiments to enjoy. Plus, the DS crew has a sense of humor about their work - it's a refreshing contrast to the "you-must-take-me-oh-so-seriously" design crowd.
4 Feb 2003 — 2:14am
Hmmmmmmmm, all good constructive feedback. And loads for me to consider.
I think the main reason that i ran into difficulties was that the font look began with an ident for Sony Music. I was creating a logotype for 'network music' (working title). This seemed to work really well by taking the n & m and overlapping them, which then created a coil/network look(see attached). So, although i had a look that i was happy with, I had started the font with some limited letters, and tried to keep the design to their restrictions.
I'm not finished yet though...
Astonished at the feedback though!
Good work fellas!
Dvml02_nm.swf (2.4 k)
7 Feb 2003 — 10:30am
I like the look of this, but would definitely need to see it in a text setting. I do have a few suggestions that might help readablity, though:
1. switch the 4 and the y. I think the curved descender would work much better with the letter, maybe mirror it so that it curves away to the left.
2. maybe turn the numerals into text figures... keep the three. drop the 1, 4, 5 and 7 (adding something to the 7). raise the 8. rotate the 6 and 9 CCW and give them an ascender/descender respectively.
3. dropping the 1 and 5 might help distinguish them from the i and s, but you still have the o and 0 as identical. There might be no help for that.
Overall, it's very cool, but you might have to break some of your boundaries to make it readable.
31 Jan 2003 — 7:17am
I fixed the Flash upload, so it won't add the ".unk" extension. Disregard this message.
31 Jan 2003 — 7:17am
I fixed the Flash upload, so it won't add the ".unk" extension. Disregard this message.
Dvml02_dev.swf (2.7 k)
10 Mar 2003 — 12:33pm
For ideas take a look at Nova at Intersection Studio.
(click on Lab > Typography > Conceptual 1)