Type, Screens, Rendering, and Legibility issues effecting console games

bemerx25's picture

http://arstechnica.com/gaming/news/2010/02/no-fix-for-mass-effect-2-text...

An Ars Technica article on text legibility issues with the new Mass Effect 2 game. The discussion is interesting in regards to how much flexibility developers should give to the players over how the text is rendered and such impact on the game design. As we move beyond existing standards, I believe these types of problems will become much more commonplace.

Nick Shinn's picture

The understanding is that if you have a computer capable of running the latest version of a game, then your monitor will be high definition. The paradigm is that aesthetics are matched to technical capabilities, whether rendering environments or type.

hrant's picture

People aren't automatically designers. They should have
the humility to realize that, but companies who cajole
them with too much power certainly don't help.

This is especially true in the realm of legibility/readability,
where not even most designers know what they're doing!

hhp

Si_Daniels's picture

For the hardware (set top box and console) as well as games developers the SD experience is still important, esp outside of the US and Europe. I'm a bit surprised this wasn't tested. All the devs I've ever worked with have a crappy tube TV for testing.

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