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comments are mostly appreciated, seg.
thats a beautifull "Q" you got there. i think that "X" is to wide in relation with the "W" (it looks with the same with even though the "X" is 2 pixel thiner) The "U" and "V" are too similar between them, you should increase the angle in the "V". The "g" needs another solution in the bottom, you should try to open it. Be carefull with the lower case "L" it could be interpretated as an "
too narrow setting to be legible
I agree with everything cristian wrote, except maybe the "g" is OK (even though I favor the binocular form with the open bottom). I'd add that if you're going to be funky with the lc "el", tilt it the other way (but that might throw off your spacing too much in a bitmap font). Also: one can afford to be more flamboyant with the caps, and I think the UC "G" is cool (just maybe some "tuck-in" at the join), but I worry about the spacing of the UC "Q", since there really isn't any kerning in bitmap fonts (btw, the UC "R" is killer). Since you have two pixels of descender space, maybe bring down the tail lower and steeper, and cut the right sidebearing by a pixel. Lastly, I'd lose the last pixel on the tail of the UC "J" (you could bring that down another pixel too). As for the letterspacing, do try 2-pixel gaps - it worked for Carter/MS: Verdana's biggest advantage over Tahoma is just that (although it uses up a lot more space). hhp
Not sure if the V is too similar than U. Maybe U is too square. Can you space the chars a little more?
Opps, Christian wrote about V/U before, sorry. Btw, I gont think that G needs that bottom.
Thank you very very much ,people. i took some of the helpfull advices and ill post a pic soon.
im back with a new version. this one is based on 3 colors (black and two greys). many changes were made; check out the sample: [only lowercase was finished] tell me what you think
Hello Itay -This Gaya is Better than the first version -It will be interesting if you can compare this version with the older, in a paragraph text. If you taste it in the demo version of Bitfonter it will be easy then, to justify if Colorfonts will be better to read than the jaggie old bitmap fonts. -I am agree with the colors in 100%, and maybe on 200% but bigger... loose all the details. MH
Stephen - did you see the type used on the buttons in Jeremy Tankard's site? its mindblowing. i was aiming to get gaya as slick as that. and yeah, the looser letterspacing brought life to the design. i love that. > It will be interesting if you can compare > this version with the older, in a paragraph > text. If you taste it in the demo version > of Bitfonter it will be easy then, to justify > if Colorfonts will be better to read than the > jaggie old bitmap fonts. will do. but im using a PC, so unfortuntly for me i wont be able to test the font on bitfonter. > I am agree with the colors in 100%, and maybe > on 200% but bigger... loose all the details. could you please rephrase that? i didnt understand.
Sorry for my bad english man! >your font looks good on 100% size o screen, but in your big text samble, its looks diferent and worst, because the colors are not playing the role of antialiasing. I think that every size on screen needs a diferent antialiasing. I think i will gonna do it on Garadot, ITS A GOOD IDEA!!!! BTW i am waiting for bitfonter for peecee too Miguel
yeah Miguel, seems like its taking them forever right? i cant wait to see bitfonter allready. >Sorry for my bad english man! that makes two of us :D i just added an enlarged sample of the font, so people giving critique could see how exactly did i do the antialiasing. if i'll make more sizes for Gaya then ill make completely diffrent versions for the other sizes. i think manual antialiasing for Garadot is a fantastic idea. get it going, i say.
my oh my, maybe ill make it a photofont - http://www.photofont.com .
Itay, it's great to see work in hand-anti-aliasing: it's the ideal method for on-screen readability. Unfortunately, OSes don't support it well. It's a shame, but things like BitFonter are swimming against the current. I've been doing this stuff since '98, but there's still no good way to deliver them... Anyway, some ideas: - The darker the font, the better you can apply the grays. With one-pixel bodies it's pretty hard. - Resist the urge to place a lot of grays: it's better to use less grays than more, simply because blurriness is worse than aliasing. For example, those bits at the tops of ascenders are distracting. - Keep the bodies of the letters as black as possible. For example, in the "a" the bottom-right gray is good, but the top-right gray is bad. - Be careful how much you show your work in public: it takes a lot of work to get the grays just right, but it's very WYSIWYS: What You See Is What You Steal... - Consider doing an outline font to match: give away the bitmap-only version, sell the full version. Take this to heart: you have to be extremely pragmatic. You have to make decisions that seem formally incorrect to arrive at good readability. Good luck! hhp
thanks hrant. rethinking about this design over the last couple of days made me realise most of your points. and it sure helps to see someone holding your just-out-of-the-oven thesis and telling you its a good idea. ive allready noticing the destructive role of blurriness. could you explain point 3 in detail please. are you planning to sell your screen font designs, or maybe you could share them with us? and ive got to admit, i dont have a clue on how to make an outline font of it. its seems very hard for my little technical knowledge.
The major market for bitmap fonts is not retail: it is for embedded fonts. If I had a one cent font royalty on every Nokia phone sold, I'd be pretty happy.
Good point. BTW, I didn't know you did that type of stuff too - cool. Question: are there any phone* display technologies that support grayscale? * Or any small device. hhp
Hello guys, I think that greyscale fonts are very promising, but the design problems actually still on the classic pixel fonts. More than 20 years and it seems that many good fonts are showing and growing on internet, as a real need for many designers. Nintendo-like layout solved the resolution design problem 15 years before kiok layout style just start growing tasting all the posibilities of working dot by dot. Now bitmap fonts works well on flash, but many designers work on html for consider that flash is a waste of time, to boring to wait the loading time, now how much years have to pass to saw more than 50% of internet little Flash-pixel fonts working well? ...we can wait a long time for the color fonts as a real thing, btw is interesting to try add greys, but every size needs a diferent grey trheatment. Itay; please finish your gaya version without greys, taste in a paragraph text, and think about today. Your design is great and simple, so then you got a "real usefull" font taht many designers will want to use, MH.
Laurence Penney seems to know a good deal about bitmap fonts, and may be able to identify some smaller devices with greyscale support. I'm pretty sure that some of the third party Palm OS devices, e.g. HandEra, might support greyscale font formats, certainly their resolution and depths of greys is adequate.
Some graphing calculators (mid- to high-end TIs) have greyscale displays. Played my share of games on those suckers
I don't have a good handle the technical side of the way fonts are displayed, so this may come off as moronic. If you add greys to your bitmap, how does the font look when placed on a color backgroud or over an image? Are the greys transparent like a png? Thanks. Randy
A good renderer will use the gray values to interpolate between the background and foreground. hhp
what a pity it is that photofont isnt capable of that (or can it?). >I think bitmap fonts are very hard to sell - they have to be cheap or free. i tend to agree with you. plus (and this is a purely an opinion of some who does NOT make a living of fonts) i think that the average screen font is more useful to the world when its provided as freeware. its just that bitmap fonts dont sell so good. but if they're free of charge alot of people use them on the web, and its alot of fun to see the font used everywhere and people enjoying it. > So for example in your lc "a" the gray pixel > where the top of the bowl connects to the > stem is supposed to convey a gentle taper of > the stroke (right?) [...] On the other hand > the gray pixel where the bottom of the bowl > meets the stem is good, because it helps > reduce the clotting. actually, the dark grey pixel in the place where the bowl connects to the stem is to reduce clotting too. i did the same with the allmost all the other letters.
I think Photofont actually works, but it requires a smart browser, and the willingness to download a plug-in. But if it bypasses the OSes' dislike of bitmap fonts (especially a-a ones), then it's probably a great solution. > clotting I don't think a "T-intersection" clots very much, especially not in such a thin font. On the other hand, when you have a full crossing (like in the "f" and "t") putting a lighter gray right in the middle might be a good idea. hhp
as far as i understood, Photofont uses and XML file and a bunch of PNG's (each containing a character). so i dont see how could one change the color of the text set in a photofont. the Photofont plugin, by the way, crashs my browser alot. then it clots just a little. what im pondering about is if putting the grey pixel at the t-intersection hurts the character. i think that looking excessivly on it will reveal the answer to me > On the other hand, when you have a full > crossing (like in the "f" and "t") putting a > lighter gray right in the middle might be a > good idea. well,i avoided full crossing. i was afraid it would hurt the letterspacing. uhm.. maybe i was just paranoid.
that their prices need to be lowered from an average font price to as low as 8$ to be sold.
Maybe because they can be ripped so easily. Just take a screenshot. Plus they are usually used in small quantites (imaged based applications, rather than generated text). Not often that you see scrolling pages set in mini 7, usually it's for buttons, subheads and icons etc. Back to Gaya. I say do both. Do an stright bmp version and an anti-aliased version. On the bmp version, keep that spacing a little looser (like the a-a version). It will up the legibility. Can't wait to see the a-a caps! This is excellent. Randy
Dear Itay K and people around here... -Internet is growing my friend, good webpages designs too, there are pixels fonts that rules but the better ones are growing here, or not designed yet.. -You dont need greys to make a great pixel font, you need to believe that if your designs are well done and usefull(not only fonts, any thing in life)people will love and buy. Any doubt about it? You have to back to the past and: -Ask to Emigre -Email to Susan Kare, -Check Matthews 2004 convertible Ford... Now back to the present and think twice And pay attention to the first graduate Typophiles students on the next years.. Conclusion: -Typophile Rules MH
thanks guys. support is golden. here's a little thingie- sort the h's by the color of their joint, 1 being the the lightest; 5 being the darkest. this little test could answer some questions arising in designing a-a fonts. the dark h's: miguel, i agree that greys arent necessary for a good pixel font. but they sure bring pixel fonts to a whole new level. working on Gaya revealed the endless possibilities greys bring. obviously ill have to settle for truetype technology to make Gaya in the simple B&W version. so the a-a version is a fantasy for now.
light->dark CEFBDA hhp
Note: I think it's important to say what type of monitor you're using at what resolution. This will vastly affect what you see. CRT at 1280 x960 Through my eyes there are three groups. The difference between the these pairs is REALLY subtle, but I will try my best. light ---> dark [EC] [FB] [DA] The only ones that are too obviously dark to my eyes are the DA pair. Both of the other pairs are fine, though I think that EC gets the nod for eveness when I get my nose 3 inches from the screen (scrambling my brain). My vote: E LCD 1152 x 768 light ---> dark [EC] [FB] [DA] - same as CRT The choices look way different on the LCD. Part of that is the lower resolution, but part is also the nature of the beast. The shapes were much more defined. It was obvious which branches curve to meet the vertical stem and which meet straight in. Still my choice is E on the LCD. I cheated afterwards with much interest. Thanks for the test. Randy
light ---> dark C E F B D A There I go agreeing with Hrant again; it must be an age of war and plague. The difference between A B & D was really subtle at 1600 x 1200, 133 ppi.
Randy, you're right on that the nature of the display will affect which looks best (although the gradation of darkness should be very similar - as you saw). And the OS has a large effect too - in fact a notable one on the gradation. I'm [currently] on a 1024x768 Compaq LCD, WinXP-Home. LCD screens tolerate less a-a, even though they actually need it more. They are in fact too crisp for optimal reading! Well, until resolutions go way up. > plague Just brush your teeth twice a day. Oh, wait, I misread that. Damn Latin alphabet. ;-) hhp
how does the OS effect the font? something i noticed about randy's pairs: disregarding the last pair, each pair has one h with a straight joint, and one with a curvy joint. and their darkness more or less evens when the the straight-joint h has the joint pixel lighter then the curvy-joint h. in such small pixel fonts, the curvy-joint is in itself a clotting-reducer, because it is surronded by two empty pixels which decrease the darkness in the joint. such forces only exist in one-pixel-stem small fonts.
heh hrant- there's a packing company in israel called 'Dr. Pack'. in hebrew without punctuation marks it reads 'Dr. '. its incredibly funny to see a gaint truck driving by with a gaint logo saying 'Dr.'
> how does the OS effect the font? MacOS has a much flatter gamma than Windows. hhp
a question - how bad it is for a font not to have [europian] accented characters? i wasnt planning adding accented char and now that i tried to add them, it looks extremely strange. the whole font has the hieght of 10pixels, and adding accents would require at least 2 more pixels on the top. is there any way of doing this differntly?
here's an update. check it out and freely throw comments. the uppercase is particularly bothersome to me, and i wonder what are other POVs on it.
I think that selective antialiasing makes for beautiful screen type. Nice work, Itay. Notice how much clearer it is with looser letterspacing. Underware did something similar with Unibody.
I think bitmap fonts are very hard to sell - they have to be cheap or free. Matthew Bardram and Joe Gillespie might disagree with you. If you market them right, they sell like hotcakes. I think if Itay got Gaya in the right place, it could do well.
its just that bitmap fonts dont sell so good. What is your evidence of this?