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What are we discussing when we refer to 'warmth' in digital lettering? rounded edges? small discrepancies in point placement? or all of the above? any others that I have missed?
from 'Just My Type' Garfield quoting Spiekermann:
"... I add it by not making my type too perfect - I leave stuff alone, I won't make it mathematically, so it can look unfinished and handmade."
quite self-explanatory there I think.
from 'Designing Typefaces' Earls quoting Hoefler:
"It's not hard to evoke the warmth of foundry type in very superficial ways - bumpy edges, erratic baselines, and all that - and the results are often surprisingly effective"
"Matthew Carter's 'Galliard' and 'Miller' come straight to mind along with Bram de Does' 'Lexicon' - each of these face is a riot of sharp corners and parallel lines, and yet somehow they manage to have all the warmth of the best foundry types."
The first quote is quite understandable (analog warmth a'la analog mixing desks/compressors etc..) but after reading the second quote from Hoefler I find myself questioning what 'warmth' in vector drawing is.
How do you inject warmth into your vector drawings? any recommended reading?